AoeStats
← Matisidio58

Northern Isles

510858451Analyzed
1v1 RM · 1d ago on Oct 2, 2026· 44m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
539
+17
🇺🇸 Danes · United States
559
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,827 11:03 20:58 — ⚔ Fish Boom FC into Scouts
36 1,612 13:10 23:30 39:29 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,160 11,115 3,500 300 27,075 32,108
5,560 6,955 3,030 1,875 17,420 19,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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