AoeStats
← wilder200969

Yucatan

511407488Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 35m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Spanish · Austria
1362
+16
🇨🇳 Franks · China
1357
+16
🇲🇽 Mongols · Mexico
1321
+18
🇲🇽 Persians · Mexico
1277
+19
vs
🇨🇦 Teutons · Canada
1387
-18
🇺🇸 Bohemians · United States
1377
-18
🇲🇽 Turks · Mexico
1347
-17
🇨🇴 Magyars · Colombia
1316
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,079 9:19 22:48 — ⚔ Scout Rush
41 1,428 10:55 14:46 — ⛏ Fast Castle
41 1,437 11:06 15:16 34:03 ⛏ Fast Castle
41 1,454 8:40 16:22 33:18 ⚔ Scout Rush
37 1,305 9:50 20:13 — ⚔ Scout Rush
25 891 9:15 18:40 —
14 487 10:35 — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,560 7,946 6,095 340 29,941 36,010
9,465 8,570 4,710 2,900 25,645 28,119
11,600 9,167 2,380 1,600 24,747 28,519
10,665 8,137 2,710 200 21,712 25,555
5,870 6,689 1,985 2,150 16,694 17,693
7,080 5,920 2,450 200 15,650 18,057
1,800 487 0 0 2,287 3,268
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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