AoeStats
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Arena

519620249Analyzed
4v4 RM · 6d ago on Nov 8, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1231
+12
🇦🇷 Cumans · Argentina
1149
+15
🇨🇳 Turks · China
1035
+18
🇨🇳 Georgians · China
981
+19
vs
🇵🇭 Wu · Philippines
1132
-17
🇵🇭 Danes · Philippines
1132
-17
🇦🇷 Cumans · Argentina
1080
-15
🇦🇷 Khmer · Argentina
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,511 11:01 14:51 30:13 ⛏ Fast Castle
32 1,501 10:04 13:44 29:37 ⛏ Fast Castle
31 1,443 10:58 14:43 35:59 ⛏ Fast Castle
29 1,338 10:27 26:55 37:33 ⛏ Fast Castle
24 1,100 8:40 19:49 29:20 ⛏ Fast Castle
23 1,045 10:44 14:49 32:19 ⛏ Fast Castle
19 861 10:35 15:55 — ⛏ Fast Castle
15 708 13:38 23:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,975 18,230 13,375 2,405 64,985 77,779
25,875 13,227 16,755 3,450 59,307 69,299
23,635 16,680 7,505 3,390 51,210 55,139
22,220 11,855 13,935 1,600 49,610 55,243
20,110 10,445 7,645 850 39,050 43,114
11,325 7,370 4,700 1,430 24,825 41,127
5,200 5,870 2,710 1,645 15,425 17,444
5,875 6,545 1,800 100 14,320 19,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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