AoeStats
← Dantito

Arabia

511885477Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 11m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1140
+14
🇦🇷 Khmer · Argentina
1113
+15
🇦🇷 Hindustanis · Argentina
1089
+16
🇦🇷 Bohemians · Argentina
1024
+18
vs
🇨🇱 Hindustanis · Chile
1118
-17
🇦🇷 Maya · Argentina
1102
-16
🇨🇳 Poles · China
1091
-16
🇨🇱 Celts · Chile
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 691 — — —
40 476 — — — ⚔ Drush
38 448 10:06 — —
32 383 9:34 — —
2 26 — — —
1 9 — — —
1 7 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 1,105 340 0 3,795 3,856
2,600 845 0 0 3,445 3,721
1,450 500 50 100 2,100 2,306
1,100 450 0 100 1,650 1,960
200 0 0 0 200 50
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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