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515492093Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 47m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1637
+16
🇵🇱 Huns · Poland
1621
+16
🇨🇳 Lithuanians · China
1613
+17
🇨🇳 Jurchens · China
1612
+17
vs
🇫🇷 Franks · France
1731
-20
🇫🇷 Persians · France
1687
-19
🇹🇼 Dravidians · Taiwan
1586
-15
🇳🇱 Saxons · Netherlands
1519
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,295 10:25 14:33 29:40 ⛏ Fast Castle
46 2,199 10:50 15:03 34:29 ⛏ Fast Castle
45 2,151 10:19 13:36 26:59 ⛏ Fast Castle
45 2,154 10:13 14:12 32:07 ⛏ Fast Castle
44 2,082 8:29 16:46 33:16 ⛏ Fast Castle
43 2,044 8:58 23:30 33:06 ⛏ Fast Castle
35 1,679 10:02 24:32 37:27 ⚔ Tower Rush
32 1,534 10:30 14:14 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,280 15,205 14,120 6,160 77,765 85,454
28,380 30,533 8,510 2,905 70,328 76,341
d
16,130 24,845 16,570 3,255 60,800 77,987
25,525 24,605 4,845 2,105 57,080 57,847
21,415 19,830 13,125 1,500 55,870 64,499
23,360 16,502 12,435 3,300 55,597 58,388
29,185 10,250 11,440 940 51,815 57,288
16,790 16,183 2,995 1,515 37,483 45,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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