AoeStats
← JavierCuatroNueve

Black Forest

517341663Analyzed
2v2 RM · 4d ago on Oct 30, 2026· 63m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
551
+17
🇦🇷 Gurjaras · Argentina
549
+17
vs
🇨🇴 Huns · Colombia
604
-18
🇲🇽 Britons · Mexico
552
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,222 14:05 35:38 52:29 ⚔ Drush into Scouts
21 1,336 25:01 29:29 40:21 ⛏ Fast Castle
11 719 13:02 26:29 33:44 ⛏ Fast Castle
7 445 14:02 21:38 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,685 16,698 23,180 3,735 72,298 74,113
27,835 15,032 19,465 980 63,312 86,324
24,260 15,905 18,465 1,925 60,555 69,296
10,485 10,011 6,385 965 27,846 31,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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