AoeStats
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Coastal Forest

511175237Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 44m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1334
+17
🇨🇱 Sicilians · Chile
1311
+18
🇨🇱 Vietnamese · Chile
1298
+19
vs
🇺🇸 Japanese · United States
1403
-19
🇺🇸 Ethiopians · United States
1347
-18
🇺🇸 Franks · United States
1329
-17
Player eAPM Actions Feudal Castle Imperial Opening
71 3,144 9:22 23:48 40:32 ⚔ Archer Rush
48 2,104 9:21 24:09 — ⚔ Archers into Skirms
43 1,895 9:11 25:52 — ⚔ Scout Rush
42 1,851 8:32 22:10 36:39 ⚔ Scout Rush
34 1,516 12:19 20:07 39:54 ⛏ Fish Boom into Fire Galleys FC
34 1,488 9:12 24:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,510 8,625 14,485 1,005 48,625 54,585
18,195 11,448 11,460 1,490 42,593 43,641
12,875 13,778 10,220 375 37,248 40,162
7,735 8,926 5,895 2,755 25,311 27,716
12,055 6,633 5,350 485 24,523 27,336
10,890 10,038 2,195 570 23,693 25,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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