AoeStats
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Arabia

510657317Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 63m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
791
+15
🇪🇸 Lithuanians · Spain
703
+18
🇦🇷 Burgundians · Argentina
789
-18
🇦🇷 Spanish · Argentina
724
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,695 9:43 20:32 33:40 ⛏ Fast Castle
18 1,154 9:36 24:45 40:37
18 1,130 12:05 16:32 40:06 ⛏ Fast Castle
10 622 11:15 16:55 36:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,315 14,091 19,900 3,480 62,786 65,754
23,965 21,940 9,840 3,915 59,660 78,573
16,340 19,351 12,835 2,770 51,296 52,560
15,200 11,337 7,040 4,705 38,282 41,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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