AoeStats
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Black Forest

509776514Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 57m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
783
+15
🇲🇽 Britons · Mexico
700
+18
🇵🇦 Mapuche · Panama
766
-17
🇨🇴 Khmer · Colombia
742
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,194 13:46 19:08 34:03 ⛏ Fast Castle
18 1,017 12:37 16:23 42:54 ⛏ Fast Castle
17 949 12:35 21:38 35:37 ⛏ Fast Castle
13 755 9:05 19:48 43:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,960 26,609 20,450 3,060 68,079 79,121
16,870 21,350 10,875 4,420 53,515 73,047
24,750 11,314 12,930 2,250 51,244 57,934
20,320 15,160 7,465 3,010 45,955 55,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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