AoeStats
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Arena

511328613Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 42m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
898
+14
🇩🇪 Turks · Germany
898
+14
🇨🇿 Maya · Czechia
896
+14
🇨🇳 Britons · China
863
+16
vs
🇱🇧 Bohemians · Lebanon
903
-17
🇨🇴 Franks · Colombia
875
-15
🇵🇪 Bengalis · Peru
827
-13
🇵🇪 Magyars · Peru
826
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,110 11:39 16:03 33:41 ⛏ Fast Castle
21 906 11:32 16:09 28:03 ⛏ Fast Castle
19 822 10:44 17:27 27:16 ⛏ Fast Castle
19 811 11:13 18:30 32:50 ⛏ Fast Castle
18 774 10:53 19:05 37:05 ⛏ Fast Castle
17 728 12:29 17:34 22:11 ◆ FC into Fast Imp
14 577 12:08 18:03 32:58 ⛏ Fast Castle
14 615 11:05 18:22 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,610 21,600 10,695 1,650 49,555 59,733
17,465 16,360 5,565 1,600 40,990 43,737
14,670 16,420 7,690 2,150 40,930 44,614
16,745 7,540 10,470 3,035 37,790 40,802
13,315 10,165 8,525 1,685 33,690 39,675
10,150 10,580 8,810 2,700 32,240 39,448
9,520 9,525 5,605 200 24,850 28,713
10,010 7,515 1,700 1,645 20,870 24,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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