AoeStats
← CyberNinjaX

African Clearing

511293210Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 71m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
922
+12
🇨🇳 Malians · China
881
+14
🇺🇸 Varangians · United States
876
+14
🇵🇪 Franks · Peru
823
+17
vs
🇹🇼 Mongols · Taiwan
913
-17
🇳🇱 Lithuanians · Netherlands
881
-16
🇪🇸 Maya · Spain
792
-12
🇪🇸 Celts · Spain
774
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,364 14:06 24:18 37:13 ⚔ Scout Rush
28 1,989 14:16 23:13 38:31 ⛏ Fast Castle
24 1,724 12:47 38:30 63:35 ⚔ Scout Rush
21 1,480 15:08 23:27 49:42 ⛏ Fast Castle
17 1,203 17:50 25:49 45:45 ⛏ Fast Castle
17 1,220 11:23 18:56 37:42 ⛏ Fast Castle
16 1,175 14:22 23:51 54:25 ⚔ Scout Rush
13 954 16:37 28:43 47:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,745 28,785 28,145 4,645 124,320 140,127
30,590 21,545 22,830 5,325 80,290 94,796
40,900 19,355 11,410 3,625 75,290 77,005
27,850 25,666 17,250 3,325 74,091 75,161
20,065 18,055 17,275 3,425 58,820 66,054
16,525 21,813 8,545 2,190 49,073 66,456
24,995 11,505 4,390 2,575 43,465 52,358
15,130 10,322 6,210 2,960 34,622 46,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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