AoeStats
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Black Forest

511146208Analyzed
4v4 RM · 9d ago on Oct 3, 2026· 56m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
811
+12
🇩🇪 Mongols · Germany
780
+13
🇧🇷 Britons · Brazil
779
+14
🇬🇧 Georgians · United Kingdom
634
+19
vs
🇧🇷 Persians · Brazil
762
-16
🇦🇺 Cumans · Australia
725
-15
🇲🇽 Celts · Mexico
712
-14
🇧🇷 Franks · Brazil
690
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,106 12:43 20:50 30:00 ⛏ Fast Castle
18 1,004 12:22 36:06 51:24
17 944 13:11 20:02 34:45 ⛏ Fast Castle
16 903 12:35 17:04 32:14 ⛏ Fast Castle
16 903 14:25 23:18 42:29 ⛏ Fast Castle
14 817 12:17 19:40 37:21 ⛏ Fast Castle
12 654 19:02 24:07 43:59 ⛏ Fish Boom
6 334 17:25 23:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,845 23,195 13,885 4,515 72,440 93,086
25,110 18,225 17,380 2,600 63,315 66,325
23,105 16,780 13,300 2,560 55,745 64,900
13,425 20,250 15,235 2,850 51,760 74,018
20,305 17,371 11,765 1,830 51,271 70,167
13,055 18,160 12,645 2,990 46,850 60,627
18,400 10,703 9,165 2,480 40,748 46,125
7,465 6,407 740 850 15,462 20,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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