AoeStats
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African Clearing

513061626Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 58m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1279
+16
🇧🇷 Persians · Brazil
973
+20
🇧🇷 Britons · Brazil
970
+20
🇺🇾 Poles · Uruguay
936
+22
vs
🇧🇷 Wu · Brazil
1179
-21
🇧🇷 Huns · Brazil
1100
-19
🇧🇷 Spanish · Brazil
1043
-16
🇺🇸 Vietnamese · United States
978
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,985 11:56 24:39 41:44 ⚔ Scout Rush
38 2,262 14:07 18:25 41:56 ⛏ Fast Castle
33 1,964 11:57 26:15 35:58 ⚔ Scout Rush
32 1,860 13:44 25:22 37:03 ⚔ Scout Rush
30 1,741 13:23 16:57 36:56 ⛏ Fast Castle
29 1,725 14:17 23:16 36:15 ⚔ Archer Rush
21 1,212 13:24 26:09 47:24 ⚔ Archer Rush
18 1,084 13:36 18:13 41:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,200 32,960 26,195 5,525 81,880 88,163
24,820 24,356 20,375 3,105 72,656 88,997
34,700 13,135 13,480 4,775 66,090 88,965
29,865 11,215 22,985 1,090 65,155 79,714
23,410 14,067 14,795 1,670 53,942 74,106
12,525 16,466 14,045 2,350 45,386 51,168
17,450 16,991 5,810 4,045 44,296 48,488
13,450 15,878 10,485 3,100 42,913 53,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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