AoeStats
← Yuji_BR

Yucatan

512800026Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 27m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1155
+12
🇳🇱 Mongols · Netherlands
1122
+14
🇨🇳 Franks · China
1107
+14
🇨🇱 Goths · Chile
1101
+14
vs
🇧🇷 Wei · Brazil
1136
-16
🇧🇷 Ethiopians · Brazil
1122
-16
🇧🇷 Saxons · Brazil
1038
-12
🇺🇸 Lithuanians · United States
983
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 999 10:41 14:18 — ⛏ Fast Castle
30 820 14:56 20:14 — ⛏ Fish Boom FC
30 826 10:52 24:01 —
28 783 9:59 23:15 — ⚔ Scout Rush
28 768 10:34 14:04 — ⛏ Fast Castle
25 694 12:36 17:56 — ⚔ FC into Archers
22 613 11:30 19:35 — ⛏ Fast Castle
19 525 10:49 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,990 6,808 890 280 15,968 17,657
7,275 6,401 550 720 14,946 17,918
7,720 5,177 560 550 14,007 16,080
8,335 4,700 450 300 13,785 15,628
6,750 5,169 1,620 200 13,739 16,522
6,165 4,503 1,305 345 12,318 12,705
7,370 3,320 1,175 225 12,090 14,608
3,675 1,877 615 10 6,177 7,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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