AoeStats
← Yuji_BR

Black Forest

512789378Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 50m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1098
+15
🇦🇷 Vietnamese · Argentina
1079
+16
🇨🇦 Danes · Canada
1069
+17
vs
🇧🇷 Shu · Brazil
1175
-20
🇧🇷 Saxons · Brazil
1068
-15
🇺🇸 Italians · United States
1009
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,605 11:02 18:34 30:14 ⛏ Fast Castle
30 1,526 12:46 16:43 44:27 ⚔ FC into Scouts
27 1,379 11:04 14:39 29:00 ⛏ Fast Castle
20 1,009 11:30 16:34 31:37 ⛏ Fast Castle
20 1,028 12:06 17:35 40:47 ⛏ Fast Castle
19 945 11:59 19:19 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,415 24,200 18,370 3,035 81,020 81,624
26,450 29,069 16,465 2,490 74,474 82,525
31,490 25,173 9,805 2,645 69,113 75,578
28,505 11,730 12,120 1,660 54,015 74,967
13,825 17,948 11,550 1,185 44,508 52,895
17,075 13,701 4,120 1,540 36,436 37,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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