AoeStats
← juamparche

Arabia

505118784Analyzed
2v2 RM · 1mo ago on Sep 7, 2026· 27m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1172
+13
🇺🇾 Byzantines · Uruguay
1122
+15
vs
🇨🇱 Britons · Chile
1104
-14
🇨🇱 Franks · Chile
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,257 9:30 21:18 — ⚔ Scouts into Skirms
40 1,089 10:13 24:38 — ⚔ Archer Rush
25 688 10:55 23:43 — ⚔ Scout Rush
24 644 9:51 21:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,785 3,810 3,595 0 15,190 15,283
6,815 6,916 1,125 100 14,956 15,197
4,875 4,843 1,755 125 11,598 12,607
4,745 3,600 565 100 9,010 9,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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