AoeStats
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Arabia

511728466Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 47m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
991
+13
🇪🇸 Mongols · Spain
844
+19
vs
🇹🇷 Teutons · Türkiye
952
-50
🇫🇷 Byzantines · France
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,087 9:51 19:35 38:34 ⚔ FC into Scouts
19 890 11:44 20:44 — ⛏ Fast Castle
13 616 10:43 15:55 41:56 ⛏ Fast Castle
13 613 9:55 22:42 41:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,700 13,903 10,085 1,785 46,473 53,824
8,445 8,740 2,160 3,230 22,575 22,798
9,265 5,333 5,365 750 20,713 25,888
6,530 7,810 5,170 650 20,160 23,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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