AoeStats
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Arena

511724759Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 46m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Italians · Bosnia & Herzegovina
942
+16
🇵🇬 Japanese · Papua New Guinea
927
+16
vs
🇪🇸 Turks · Spain
1010
-19
🇪🇸 Mongols · Spain
857
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,360 11:29 22:41 41:36 ⚔ M@A into Towers into Archers
23 1,053 12:15 15:57 — ⛏ Fast Castle
22 998 10:10 17:19 36:10 ⛏ Fast Castle
16 754 10:21 16:18 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,555 12,145 3,200 2,880 32,780 33,806
11,345 10,815 4,625 1,775 28,560 30,461
10,500 9,155 7,175 1,510 28,340 31,592
8,025 8,935 7,805 1,950 26,715 30,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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