AoeStats
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Arabia

511721815Analyzed
2v2 RM · 6d ago on Oct 6, 2026· 38m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
998
+12
🇪🇸 Mongols · Spain
840
+17
vs
🇦🇺 Vietnamese · Australia
898
-33
🇦🇺 Britons · Australia
883
-30
Player eAPM Actions Feudal Castle Imperial Opening
25 970 9:30 24:22 35:44 ⚔ Scout Rush
18 713 11:17 16:22 38:22 ⛏ Fast Castle
11 435 11:19 16:59 — ⛏ Fast Castle
11 424 13:42 20:25 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,275 10,385 3,025 210 23,895 27,275
7,800 5,965 4,925 750 19,440 22,296
4,800 4,792 2,450 1,130 13,172 14,949
6,565 4,525 635 780 12,505 14,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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