AoeStats
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MegaRandom

511713116Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 62m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
933
+15
🇨🇳 Mongols · China
889
+16
vs
🇪🇸 Saracens · Spain
991
-19
🇪🇸 Mongols · Spain
813
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,805 9:52 22:17 48:04 ⛏ Fish Boom FC
24 1,477 13:54 25:49 54:57 ⚔ Fish Boom into Galleys into Fire Galleys into Archers
19 1,198 11:44 21:29 33:27 ⛏ Fish Boom into Fire Galleys FC
11 717 10:03 18:21 40:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,485 27,401 18,650 2,550 84,086 84,499
23,760 23,770 9,250 5,010 61,790 83,146
15,735 20,888 10,330 5,700 52,653 56,855
9,205 11,215 10,465 1,600 32,485 38,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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