AoeStats
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Baltic

510545946Analyzed
2v2 RM · 16d ago on Oct 1, 2026· 62m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
918
+13
🇷🇺 Spanish · Russia
886
+14
vs
🇪🇸 Burgundians · Spain
854
-14
🇪🇸 Mongols · Spain
835
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,905 10:25 20:21 30:51 ⛏ FC into Fish Boom
27 1,682 11:18 20:42 37:45 ⛏ Fish Boom FC
26 1,651 11:59 23:46 33:35 ⛏ Fish Boom into Fire Galleys FC
13 823 12:00 17:38 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,085 22,693 13,080 4,500 68,358 85,347
18,655 29,096 13,325 2,275 63,351 70,097
16,035 24,860 14,685 1,450 57,030 68,223
12,195 14,250 13,335 2,150 41,930 49,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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