AoeStats
← Nightraven

Migration

508648012Analyzed
1v1 RM · 24d ago on Sep 23, 2026· 40m 30s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
745
+14
vs
🇳🇱 Saxons · Netherlands
709
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,770 13:37 19:47 31:56 ⛏ Fish Boom FC
10 396 10:28 23:26 37:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,465 12,862 5,330 1,375 33,032 40,258
11,755 8,205 3,655 2,875 26,490 28,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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