AoeStats
← SantooKhan

Arena

520528362Analyzed
2v2 RM · 2d ago on Nov 12, 2026· 63m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1221
+14
🇺🇾 Chinese · Uruguay
1193
+15
vs
🇨🇴 Khmer · Colombia
1243
-16
🇨🇴 Italians · Colombia
1118
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,789 11:21 17:17 50:15 ⛏ Fast Castle
37 2,329 10:49 14:28 44:50 ⛏ Fast Castle
36 2,285 9:46 12:54 44:30 ⛏ Fast Castle
31 1,957 10:25 14:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,230 39,850 22,080 4,400 96,560 100,618
22,700 26,131 15,110 2,705 66,646 69,681
19,710 13,425 10,600 3,365 47,100 50,875
11,365 9,820 4,080 2,375 27,640 31,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.