AoeStats
← Vermillion

Coastal Forest

511520201Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 66m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1632
+11
🇺🇸 Saxons · United States
1625
+12
1576
+14
🇦🇺 Wei · Australia
1565
+14
vs
🇺🇦 Lithuanians · Ukraine
1642
-17
🇨🇳 Ethiopians · China
1512
-12
🇨🇳 Magyars · China
1482
-11
🇧🇷 Malay · Brazil
1469
-11
Player eAPM Actions Feudal Castle Imperial Opening
74 4,937 11:37 15:44 31:53 ⛏ Fish Boom FC
61 4,042 8:55 21:53 36:58 ⚔ Scout Rush
57 3,799 8:53 19:49 34:58 ⚔ Scout Rush
55 3,659 11:04 15:01 33:07 ⛏ Fish Boom FC
46 3,050 9:49 28:00 43:08 ⚔ Archer Rush
46 3,036 8:31 24:29 38:13 ⚔ Scout Rush
41 2,697 8:49 23:09 43:08 ⚔ Archer Rush
38 2,551 12:04 15:38 29:19 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
105,150 33,777 42,105 6,210 187,242 189,213
21,600 54,021 25,520 3,285 104,426 114,198
44,430 35,620 21,065 2,280 103,395 106,775
28,120 46,383 15,760 7,985 98,248 110,166
33,385 40,510 23,165 820 97,880 100,672
25,590 29,436 13,655 4,055 72,736 74,921
15,065 20,867 20,710 2,760 59,402 70,416
19,135 19,922 4,175 4,515 47,747 48,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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