AoeStats
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Arena

514539677Analyzed
2v2 RM · 10h ago on Oct 18, 2026· 31m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1074
+16
🇸🇬 Britons · Singapore
1067
+16
vs
🇬🇧 Spanish · United Kingdom
1099
-17
🇫🇷 Slavs · France
1042
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,562 10:41 14:46 30:10 ⛏ Fast Castle
37 1,173 10:35 14:55 28:33 ⛏ Fast Castle
36 1,143 10:17 14:57 29:34 ⛏ Fast Castle
21 664 12:21 20:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,005 13,775 3,100 2,350 34,230 34,705
12,075 8,785 4,785 850 26,495 29,805
14,280 5,715 2,300 970 23,265 23,635
9,745 5,390 1,945 970 18,050 19,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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