AoeStats
← El Abuelo Morris

Baltic

511667082Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 63m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,681 11:20 24:47 39:29 ⚔ Archer Rush
23 1,460 11:28 15:53 30:11 ⛏ Fast Castle
22 1,386 9:35 23:26 39:58 ⛏ Fish Boom into Fire Galleys FC
21 1,352 15:15 28:26 46:16 ⛏ Fish Boom into Fire Galleys into Galleys FC
20 1,265 11:50 17:30 43:42 ⛏ Fast Castle
18 1,144 13:00 24:14 41:59 ⛏ Fast Castle
14 862 11:19 24:36 37:01
9 567 11:11 23:52 41:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,815 30,550 19,650 4,420 71,435 86,813
18,690 30,312 16,465 1,555 67,022 75,862
26,445 18,840 16,285 2,150 63,720 70,143
24,975 19,875 15,700 2,865 63,415 104,420
10,900 27,088 20,980 2,530 61,498 72,817
21,580 21,160 11,205 3,350 57,295 64,708
20,720 13,375 11,245 3,120 48,460 64,172
18,320 10,935 14,250 1,255 44,760 50,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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