AoeStats
← El Abuelo Morris

Baltic

511656274Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 32m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
755
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731
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vs
🇺🇸 Sicilians · United States
718
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🇺🇸 Slavs · United States
692
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🇺🇸 Malay · United States
685
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🇺🇸 Goths · United States
666
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,066 10:15 19:22 — ⚔ Galley Rush
19 625 13:47 16:28 — ⛏ Fish Boom FC
15 484 12:06 24:49 — ⛏ Fish Boom FC
14 451 13:23 21:12 — ⛏ Fish Boom
14 439 12:30 26:29 —
11 364 13:12 26:34 —
10 314 12:22 21:09 — ⛏ Fast Castle
8 254 9:59 20:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,035 6,500 2,935 750 18,220 22,852
8,500 5,155 1,905 1,065 16,625 19,264
6,095 6,600 1,565 750 15,010 17,416
5,225 5,424 1,490 850 12,989 17,205
5,165 6,492 590 410 12,657 16,135
5,710 5,421 475 200 11,806 14,343
5,555 3,600 1,555 755 11,465 12,858
4,655 3,507 565 705 9,432 11,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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