AoeStats
← El Abuelo Morris

Baltic

511187279Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 69m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
70 4,825 12:50 23:29 41:03 ⛏ Fast Castle
25 1,702 14:47 22:17 38:33 ⚔ Fish Boom into Archers into Skirms
22 1,514 11:21 18:32 34:01 ⛏ Fast Castle
22 1,500 12:21 26:44 37:45 ⛏ Fish Boom
19 1,338 9:21 22:55 43:47 ⚔ Archer Rush
18 1,241 12:35 25:03 41:40 ⛏ Fish Boom FC
15 1,060 12:27 20:10 26:17 ◆ FC into Fast Imp
10 672 12:20 35:56 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,040 69,240 21,310 4,665 123,255 134,356
32,810 27,302 24,840 1,530 86,482 103,412
33,705 33,005 16,885 2,565 86,160 89,816
28,115 29,480 23,395 3,450 84,440 90,139
22,560 18,769 15,260 2,050 58,639 68,196
18,125 21,024 15,570 3,515 58,234 60,573
14,270 16,740 9,290 4,100 44,400 54,423
10,740 7,862 2,330 975 21,907 27,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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