AoeStats
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Baltic

512653485Analyzed
2v2 RM · 6d ago on Oct 10, 2026· 51m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
843
+10
🇫🇷 Burgundians · France
843
+10
vs
🇮🇳 Italians · India
751
-11
🇪🇸 Sicilians · Spain
668
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,866 11:19 23:55 41:57 ⚔ Archer Rush
26 1,334 12:43 27:12 43:14 ⚔ Skirmisher Rush
22 1,142 10:27 23:51 41:25 ⛏ Fish Boom FC
22 1,109 12:38 24:09 42:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,880 15,915 6,245 2,950 45,990 55,908
15,555 14,540 9,305 3,965 43,365 45,316
15,275 10,305 6,940 1,890 34,410 41,242
12,400 11,790 6,575 1,910 32,675 33,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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