AoeStats
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Arena

512644093Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 48m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
831
+12
🇫🇷 Burgundians · France
831
+12
vs
🇵🇱 Mongols · Poland
757
-12
🇫🇷 Britons · France
730
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,451 11:13 19:03 31:02 ⚔ FC into Skirms
23 1,124 12:11 19:57 35:09 ⛏ Fast Castle
18 862 14:20 21:22 36:15 ⛏ Fast Castle
11 540 13:01 22:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,625 20,225 12,075 2,370 57,295 59,588
16,855 17,900 10,325 3,420 48,500 51,872
18,060 9,130 11,095 3,715 42,000 46,222
12,815 10,070 4,025 2,050 28,960 35,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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