AoeStats
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Black Forest

511015507Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1272
+12
🇨🇿 Maya · Czechia
1261
+16
🇭🇰 Burmese · Hong Kong SAR China
1255
+12
🇬🇷 Huns · Greece
1232
+13
vs
🇺🇸 Bohemians · United States
1196
-12
🇸🇪 Mongols · Sweden
1196
-13
🇦🇺 Burgundians · Australia
1191
-13
🇨🇦 Persians · Canada
1126
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,066 14:19 18:14 32:42 ⛏ FC into Fish Boom
31 1,492 12:50 17:43 27:45 ⛏ Fish Boom FC
30 1,412 10:49 14:29 29:47 ⛏ Fast Castle
27 1,290 12:28 16:02 27:19 ⛏ Fish Boom FC
25 1,199 13:11 17:30 31:25 ⛏ Fish Boom FC
24 1,162 10:50 14:37 30:10 ⛏ Fast Castle
22 1,068 11:22 14:56 30:22 ⛏ Fast Castle
20 960 11:38 16:00 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,610 25,020 18,175 950 67,755 86,717
28,760 16,240 20,520 1,700 67,220 88,528
24,170 26,770 10,665 2,980 64,585 72,901
18,615 24,380 14,745 4,100 61,840 70,154
23,440 23,649 9,200 1,985 58,274 64,821
14,120 23,505 9,130 2,550 49,305 63,727
18,930 17,984 11,380 1,010 49,304 52,852
18,680 16,041 7,145 1,370 43,236 46,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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