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Black Forest

514423217Analyzed
4v4 RM · 15d ago on Oct 17, 2026· 54m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
1496
+7
🇫🇮 Magyars · Finland
1149
+20
🇸🇪 Burmese · Sweden
1121
+21
🇸🇪 Burgundians · Sweden
1109
+21
vs
🇵🇦 Bohemians · Panama
1254
-18
1251
-17
🇳🇱 Gurjaras · Netherlands
1248
-17
🇪🇸 Celts · Spain
1230
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,010 11:54 15:47 30:25 ⛏ Fast Castle
43 2,338 10:26 19:53 49:21 ⚔ M@A FC
42 2,313 12:25 16:16 36:49 ⛏ Fast Castle
34 1,843 12:06 19:16 46:19 ⛏ Fast Castle
32 1,748 11:11 14:58 28:53 ⛏ Fast Castle
30 1,664 12:18 16:31 37:15 ⛏ Fast Castle
24 1,299 11:26 20:22 39:34 ⚔ Archer Rush
21 1,145 9:26 21:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,665 19,925 25,810 4,100 84,500 99,231
31,575 20,310 13,345 4,950 70,180 74,884
33,120 16,320 17,345 2,810 69,595 89,080
23,760 27,125 12,620 4,300 67,805 75,791
23,695 13,533 14,795 925 52,948 57,770
19,795 17,443 9,800 3,040 50,078 55,946
18,120 16,180 7,800 890 42,990 49,098
9,040 9,700 3,430 2,250 24,420 25,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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