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514414925Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 34m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
1485
+9
🇵🇱 Mongols · Poland
1449
+10
🇩🇪 Burgundians · Germany
1188
+21
🇵🇱 Vietnamese · Poland
1187
+20
vs
🇩🇪 Koreans · Germany
1328
-16
🇦🇷 Lithuanians · Argentina
1317
-15
🇨🇴 Varangians · Colombia
1297
-15
🇵🇦 Saxons · Panama
1282
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,479 10:21 14:38 33:10 ⛏ Fast Castle
38 1,314 10:14 14:10 28:40 ⛏ Fast Castle
32 1,116 10:41 14:57 — ⛏ Fast Castle
30 1,061 9:42 19:46 34:45 ⚔ Skirmisher Rush
29 1,019 10:24 14:36 34:48 ⛏ Fast Castle
22 755 10:54 15:02 — ⛏ Fast Castle
20 691 11:15 18:06 32:53 ⛏ Fast Castle
15 541 9:51 14:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,200 9,826 4,250 1,825 31,101 31,707
12,490 9,863 5,105 950 28,408 29,768
12,730 7,315 6,485 200 26,730 28,200
9,275 9,564 4,640 750 24,229 27,596
6,980 9,508 4,335 1,550 22,373 25,006
7,325 7,065 2,605 1,250 18,245 20,331
4,205 2,550 1,070 1,405 9,230 9,829
2,775 1,375 200 0 4,350 5,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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