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Arena

513538727Analyzed
4v4 RM · 17h ago on Oct 14, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Bohemians · Panama
1274
+14
🇲🇽 Persians · Mexico
1234
+16
🇧🇷 Cumans · Brazil
1229
+16
🇺🇸 Wu · United States
1206
+17
vs
🇨🇳 Lithuanians · China
1275
-17
🇮🇱 Danes · Israel
1270
-17
🇦🇺 Mongols · Australia
1202
-15
🇦🇺 Portuguese · Australia
1195
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,521 10:02 14:05 29:39 ⛏ Fast Castle
37 1,493 9:51 14:00 30:58 ⛏ Fast Castle
34 1,370 9:02 21:04 31:52 ⛏ Fast Castle
34 1,359 8:58 14:18 31:10 ⛏ Fast Castle
29 1,150 10:29 14:28 31:25 ⛏ Fast Castle
28 1,127 10:22 14:42 — ⛏ Fast Castle
23 922 11:07 15:02 25:11 ⛏ Fast Castle
21 842 10:34 14:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,735 14,245 12,075 1,150 57,205 65,057
18,325 16,350 8,545 3,950 47,170 56,636
18,805 11,110 6,720 5,600 42,235 51,629
14,800 13,820 10,945 2,615 42,180 46,123
18,985 10,040 8,365 1,600 38,990 50,384
5,875 5,140 5,375 1,330 17,720 20,309
6,300 5,260 3,170 1,300 16,030 20,156
4,475 4,994 2,200 0 11,669 14,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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