AoeStats
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Arena

512431069Analyzed
4v4 RM · 5d ago on Oct 9, 2026· 27m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
966
+13
🇬🇦 Lithuanians · Gabon
931
+14
🇮🇳 Goths · India
864
+18
🇮🇳 Teutons · India
859
+17
vs
🇦🇷 Romans · Argentina
920
-17
🇨🇳 Japanese · China
895
-16
🇨🇳 Teutons · China
890
-15
🇳🇱 Danes · Netherlands
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 588 11:09 17:07 — ⛏ Fast Castle
20 539 11:01 15:10 — ⛏ Fast Castle
19 521 11:03 17:36 — ⛏ Fast Castle
16 438 10:27 20:49 — ⚔ FC into Skirms
12 319 14:22 18:53 — ⛏ Fast Castle
12 326 14:48 18:57 — ⛏ Fast Castle
11 292 12:36 17:04 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,890 5,085 1,440 850 15,265 16,922
6,650 5,100 1,200 900 13,850 17,536
6,040 3,530 1,950 750 12,270 13,154
5,975 5,555 480 200 12,210 14,233
5,450 3,945 795 100 10,290 12,172
4,810 3,530 340 200 8,880 10,906
3,575 2,810 250 1,070 7,705 7,607
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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