AoeStats
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Black Forest

519725956Analyzed
2v2 RM · 7d ago on Nov 8, 2026· 28m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Spanish · Norway
861
+17
🇳🇴 Magyars · Norway
830
+18
vs
🇨🇭 Ethiopians · Switzerland
893
-18
🇺🇸 Vietnamese · United States
866
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,065 11:54 16:16 — ⛏ Fast Castle
26 744 11:43 17:27 — ⛏ Fast Castle
18 529 15:01 20:46 — ⛏ Fast Castle
16 454 12:29 17:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,090 4,874 690 1,060 11,714 12,514
4,895 3,400 1,040 2,050 11,385 13,839
5,375 3,480 1,705 750 11,310 12,991
4,475 4,067 530 1,070 10,142 11,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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