AoeStats
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Arena

513650520Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 0m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Malay · Guatemala
1490
+14
🇯🇵 Vietnamese · Japan
1480
+14
🇨🇳 Bengalis · China
1448
+15
🇲🇽 Bohemians · Mexico
1416
+17
vs
🇨🇳 Turks · China
1465
-16
🇨🇳 Persians · China
1461
-16
🇬🇧 Franks · United Kingdom
1446
-15
🇨🇳 Spanish · China
1381
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 37 — — —
46 33 — — —
40 29 — — —
26 19 — — —
25 18 — — —
17 12 — — —
13 9 — — —
13 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 50 0 0 350 —
250 50 0 0 300 —
250 50 0 0 300 —
200 50 0 0 250 —
200 50 0 0 250 —
200 50 0 0 250 —
50 25 0 0 75 —
0 0 0 0 0 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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