AoeStats
← Eclairock59

Coastal Forest

512940293Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 81m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1044
+17
🇹🇼 Franks · Taiwan
1027
+17
🇹🇼 Saracens · Taiwan
1027
+17
🇦🇺 Vikings · Australia
1022
+18
vs
🇫🇷 Portuguese · France
1070
-19
🇫🇷 Japanese · France
1058
-17
🇺🇸 Vikings · United States
1057
-17
🇫🇷 Franks · France
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 6,111 10:36 14:44 34:42 ⛏ Fast Castle
28 2,260 11:34 16:53 34:41 ⛏ Fish Boom FC
26 2,127 12:05 17:17 31:33 ⛏ Fish Boom FC
23 1,856 11:19 17:07 27:41 ⛏ Fish Boom FC
18 1,450 11:55 20:42 32:18 ⛏ Fast Castle
16 1,313 12:42 20:16 35:39 ⚔ FC into Scouts
16 1,316 11:30 17:09 53:34 ⛏ Fast Castle
15 1,240 10:57 17:57 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,785 49,755 22,540 4,590 123,670 140,310
21,230 51,030 29,930 5,460 107,650 128,330
40,945 23,495 34,510 6,010 104,960 118,168
35,620 30,745 27,895 3,510 97,770 127,322
56,845 12,380 25,170 1,500 95,895 103,224
47,145 26,155 15,400 3,710 92,410 103,086
25,550 21,570 16,835 2,105 66,060 72,667
24,575 20,605 5,145 2,995 53,320 55,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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