AoeStats
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Arabia

512984635Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 69m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1013
+14
🇵🇪 Jurchens · Peru
1002
+15
🇲🇽 Persians · Mexico
1001
+15
🇩🇪 Teutons · Germany
992
+15
vs
🇪🇸 Hindustanis · Spain
1024
-16
🇪🇸 Magyars · Spain
1009
-16
🇹🇼 Huns · Taiwan
980
-15
🇪🇸 Britons · Spain
905
-33
Player eAPM Actions Feudal Castle Imperial Opening
29 2,007 9:17 24:04 42:12 ⚔ M@A Rush
28 1,934 10:05 22:41 36:20 ⚔ Scout Rush
22 1,507 11:02 28:02 43:22
21 1,484 11:56 17:01 35:24 ⛏ Fast Castle
21 1,488 10:03 21:38 38:48 ⚔ Scout Rush
21 1,465 10:27 18:17 40:33 ⛏ Fast Castle
17 1,160 12:26 17:53 36:33 ⛏ Fast Castle
12 840 11:58 21:01 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,135 13,770 19,515 1,895 65,315 67,076
15,640 23,995 18,755 2,800 61,190 83,955
18,065 23,391 17,315 1,475 60,246 63,405
26,655 21,630 5,645 6,170 60,100 92,049
21,445 18,301 9,190 1,800 50,736 58,165
20,630 8,890 14,585 2,800 46,905 54,424
20,565 10,910 12,140 2,150 45,765 56,663
10,805 12,570 9,225 1,575 34,175 41,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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