AoeStats
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MegaRandom

513540372Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 39m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1832
+15
🇨🇳 Georgians · China
1823
+15
🇨🇳 Italians · China
1819
+16
🇨🇳 Ethiopians · China
1652
+23
vs
🇺🇸 Byzantines · United States
1891
-21
🇨🇳 Wei · China
1812
-17
🇨🇳 Vikings · China
1778
-16
🇦🇷 Portuguese · Argentina
1748
-15
Player eAPM Actions Feudal Castle Imperial Opening
80 3,160 10:34 14:59 38:06 ⚔ FC into Archers
67 2,658 10:20 18:31 35:50 ⛏ Fast Castle
49 1,933 9:17 25:04 32:37 ⚔ Archer Rush
45 1,797 9:35 25:21 29:25 ⚔ Archers into Fast Imp
45 1,768 9:08 21:40 39:19 ⚔ Scout Rush
44 1,740 9:33 25:18 — ⚔ Scout Rush
43 1,698 10:29 15:30 34:57 ⚔ FC into Archers
35 1,387 9:23 23:16 38:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,795 10,917 12,525 1,555 45,792 47,909
12,325 12,308 5,825 1,635 32,093 34,195
9,625 10,973 8,015 1,550 30,163 31,253
14,185 7,776 5,580 1,900 29,441 31,054
13,225 9,390 4,285 1,910 28,810 31,817
14,310 8,559 4,675 200 27,744 30,061
9,810 9,058 6,370 950 26,188 28,132
7,050 6,537 5,240 125 18,952 18,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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