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African Clearing

513536852Analyzed
4v4 RM · 6d ago on Oct 14, 2026· 38m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1877
+14
🇨🇳 Poles · China
1836
+15
🇧🇷 Persians · Brazil
1792
+17
🇦🇷 Vietnamese · Argentina
1729
+19
vs
🇲🇽 Teutons · Mexico
1888
-19
🇲🇽 Dravidians · Mexico
1831
-17
🇲🇽 Britons · Mexico
1811
-16
🇲🇽 Burmese · Mexico
1741
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,977 11:43 24:09 — ⚔ Archer Rush
51 1,949 13:06 18:31 — ⚔ Fish Boom into Archers
48 1,818 11:50 22:43 37:53 ⚔ M@A into Archers into Skirms
47 1,791 11:29 17:12 37:49 ⛏ Fast Castle
46 1,740 11:48 22:15 — ⚔ Scout Rush
40 1,511 12:51 26:12 — ⚔ Archer Rush
36 1,356 13:23 19:48 — ⛏ Fast Castle
30 1,142 12:55 18:13 — ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
15,780 9,945 5,345 1,720 32,790 34,187
16,295 9,963 4,685 1,055 31,998 32,208
11,205 9,037 3,830 1,600 25,672 26,340
11,050 7,234 3,725 400 22,409 23,161
9,265 7,925 2,335 1,380 20,905 23,244
8,890 8,389 3,170 310 20,759 22,900
9,750 7,189 2,145 1,190 20,274 21,346
5,845 6,476 1,950 980 15,251 15,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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