AoeStats
← Merkaria

Arabia

511447480Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1590
+12
🇨🇱 Ethiopians · Chile
1465
+17
🇨🇱 Shu · Chile
1461
+17
🇨🇱 Berbers · Chile
1436
+18
vs
🇦🇷 Varangians · Argentina
1568
-19
🇲🇽 Persians · Mexico
1510
-17
🇲🇽 Saracens · Mexico
1469
-15
🇦🇷 Ethiopians · Argentina
1404
-13
Player eAPM Actions Feudal Castle Imperial Opening
94 4,174 8:58 22:12 40:06 ⚔ Scout Rush
63 2,800 9:11 24:23 36:08 ⚔ Archer Rush
55 2,423 8:32 21:58 43:39 ⚔ Scout Rush
54 2,414 8:49 25:24 — ⚔ Scout Rush
49 2,174 9:49 32:26 — ⚔ Archer Rush
45 1,980 10:01 26:46 — ⚔ Archer Rush
44 1,941 8:51 23:23 41:18 ⚔ Archer Rush
35 1,556 8:54 20:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,415 11,951 18,020 200 62,586 64,238
11,885 14,554 10,570 950 37,959 45,299
18,590 8,449 9,745 690 37,474 39,098
11,005 13,147 12,590 100 36,842 38,201
17,925 8,420 8,495 850 35,690 40,553
14,325 7,044 7,945 325 29,639 30,906
6,195 10,885 8,295 125 25,500 27,390
6,975 8,368 5,775 480 21,598 22,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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