AoeStats
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Arena

511124649Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 42m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1370
+17
🇩🇪 Persians · Germany
1358
+17
🇺🇸 Malay · United States
1354
+17
🇨🇴 Sicilians · Colombia
1273
+21
vs
🇨🇱 Persians · Chile
1416
-19
🇹🇷 Italians · Türkiye
1394
-19
🇧🇦 Danes · Bosnia & Herzegovina
1363
-17
🇧🇦 Hindustanis · Bosnia & Herzegovina
1361
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,021 10:52 14:58 28:10 ⛏ Fast Castle
45 1,904 10:42 14:38 — ⛏ Fast Castle
39 1,634 11:59 16:28 28:29 ⛏ Fast Castle
39 1,648 8:42 13:28 30:26 ⛏ Fast Castle
35 1,467 10:43 14:31 27:53 ⛏ Fast Castle
34 1,423 7:56 14:26 30:57 ⛏ Fast Castle
29 1,229 10:11 13:35 27:42 ⛏ Fast Castle
27 1,132 10:57 14:31 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,140 14,195 15,935 2,970 70,240 73,469
27,275 20,756 12,295 2,990 63,316 65,260
33,675 16,150 10,595 1,700 62,120 68,309
21,290 21,905 9,450 850 53,495 59,474
21,130 15,595 7,915 1,600 46,240 50,297
12,125 13,580 9,120 2,370 37,195 44,937
15,215 13,300 4,715 1,600 34,830 42,867
15,030 8,815 7,295 1,470 32,610 35,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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