AoeStats
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African Clearing

512994199Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 37m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1585
+13
🇩🇪 Magyars · Germany
1578
+13
🇬🇧 Dravidians · United Kingdom
1522
+15
🇦🇹 Goths · Austria
1475
+18
vs
🇺🇸 Saracens · United States
1542
-16
🇳🇱 Chinese · Netherlands
1518
-15
🇺🇸 Bengalis · United States
1509
-15
🇫🇷 Berbers · France
1464
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,286 12:24 28:59 — ⚔ Scouts into Towers into Archers
46 1,747 11:42 29:10 — ⚔ Scouts into Archers
45 1,694 11:52 25:39 — ⚔ Scouts into Towers
43 1,606 12:39 17:19 — ⛏ Fast Castle
37 1,380 14:38 24:35 — ⚔ M@A Rush
36 1,363 13:57 17:47 — ⛏ Fast Castle
36 1,341 13:37 17:04 36:05 ⛏ Fast Castle
32 1,217 11:28 22:35 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,820 9,870 4,050 2,000 27,740 31,345
11,455 8,450 2,840 1,150 23,895 28,374
10,510 7,357 3,510 340 21,717 22,829
10,830 7,495 1,225 1,665 21,215 21,096
9,900 6,798 2,010 1,700 20,408 20,861
8,130 6,699 1,965 1,810 18,604 19,496
6,410 5,613 1,930 1,225 15,178 16,451
6,680 4,746 2,065 550 14,041 14,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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