AoeStats
← King of Avalon

Arena

515495375Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bohemians · Sweden
1120
+8
🇸🇪 Magyars · Sweden
768
+22
vs
🇩🇪 Mongols · Germany
996
-18
🇷🇺 Spanish · Russia
851
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,218 12:05 15:30 — ⛏ Fast Castle
40 1,962 12:17 17:18 27:38 ⛏ Fast Castle
32 1,542 12:51 19:31 — ⛏ Fast Castle
28 1,347 11:02 14:49 44:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,440 19,645 10,095 2,800 44,980 47,689
13,855 12,212 8,570 1,415 36,052 42,586
9,735 14,270 1,325 1,250 26,580 33,625
6,235 4,995 1,000 2,350 14,580 15,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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