AoeStats
← Muslito de pollo 89

Coastal Forest

511382736Analyzed
3v3 RM · 11d ago on Oct 4, 2026· 30m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
1317
+9
🇵🇱 Maya · Poland
1122
+16
🇵🇱 Italians · Poland
1088
+18
vs
🇨🇴 Khmer · Colombia
1175
-16
🇨🇴 Goths · Colombia
1130
-14
🇨🇴 Ethiopians · Colombia
1102
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,759 9:17 21:35 — ⚔ Archer Rush
46 1,393 9:40 21:01 — ⚔ Scout Rush
41 1,266 10:40 14:22 30:35 ⛏ Fish Boom FC
18 540 12:56 17:15 — ⛏ Fish Boom FC into Fire Galleys
14 426 12:53 — — ⚔ Scout Rush
13 406 11:33 16:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,365 6,105 2,940 1,055 18,465 22,608
6,295 8,183 2,485 900 17,863 19,973
9,395 5,306 2,995 160 17,856 18,971
5,795 5,631 2,485 200 14,111 15,542
5,620 3,131 585 650 9,986 13,112
3,240 1,779 0 190 5,209 6,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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