AoeStats
← Muslito de pollo 89

African Clearing

511375771Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 41m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1135
+17
🇹🇷 Magyars · Türkiye
1134
+17
🇹🇷 Mongols · Türkiye
1129
+17
vs
🇨🇴 Khmer · Colombia
1193
-18
🇨🇴 Persians · Colombia
1147
-17
🇨🇴 Ethiopians · Colombia
1118
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 2,759 12:57 21:01 —
32 1,327 12:08 21:59 36:16 ⚔ Scout Rush
29 1,207 13:05 18:53 38:32 ⛏ Fast Castle
17 693 15:04 20:18 35:52 ⛏ Fast Castle
13 522 12:17 16:28 41:20 ⛏ Fast Castle
10 400 16:41 22:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,180 6,285 5,420 1,600 27,485 28,880
12,570 6,785 5,320 1,700 26,375 29,958
8,365 9,204 4,995 1,625 24,189 24,675
10,200 8,195 4,755 950 24,100 24,331
8,770 7,812 3,280 1,285 21,147 23,616
4,920 3,871 775 300 9,866 9,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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