AoeStats
← TheFrodo5

Pilgrims

508904091Analyzed
4v4 RM · 25d ago on Sep 24, 2026· 47m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1321
+11
🇺🇸 Teutons · United States
1263
+13
🇳🇱 Saxons · Netherlands
1256
+14
🇩🇪 Varangians · Germany
1246
+14
vs
🇧🇷 Lithuanians · Brazil
1226
-14
🇦🇷 Saracens · Argentina
1203
-13
🇦🇷 Burgundians · Argentina
1201
-13
🇲🇽 Cumans · Mexico
1188
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,629 11:51 24:47 42:05 ⛏ Fish Boom FC
31 1,456 13:38 17:22 34:21 ⛏ Fish Boom FC
27 1,271 12:57 17:32 31:46 ⛏ Fish Boom FC
24 1,136 14:01 24:27 — ⛏ Fish Boom FC
21 999 10:45 14:56 35:19 ⛏ Fast Castle
20 934 13:13 19:47 34:11 ⚔ Fish Boom into Galleys FC into Archers
20 955 12:19 29:17 — ⚔ Fish Boom into Scouts
18 832 11:13 15:17 36:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,900 11,064 20,570 5,105 75,639 79,072
27,970 19,830 15,190 2,350 65,340 68,882
23,345 16,755 13,670 1,060 54,830 59,424
21,990 17,312 7,260 1,550 48,112 52,321
20,260 18,175 6,790 1,900 47,125 61,442
8,590 11,145 3,470 300 23,505 25,613
7,500 8,245 3,665 950 20,360 24,336
5,550 5,920 300 560 12,330 14,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.