AoeStats
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Yucatan

511908426Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 26m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1018
+17
🇲🇽 Franks · Mexico
1018
+17
vs
🇲🇽 Spanish · Mexico
1063
-19
🇨🇳 Hindustanis · China
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,287 11:57 16:45 — ⛏ Fast Castle
41 1,083 11:42 15:54 — ⛏ Fast Castle
20 518 11:14 20:40 — ⚔ Scout Rush
11 303 11:29 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,475 3,664 2,305 845 12,289 13,183
5,555 4,308 1,730 200 11,793 12,244
6,005 4,550 725 0 11,280 11,755
5,085 3,253 500 930 9,768 12,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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