AoeStats
← Fridge96

Oasis

516856482Analyzed
4v4 RM · 9d ago on Oct 28, 2026· 6m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1136
+14
🇺🇸 Persians · United States
1103
+15
🇺🇸 Ethiopians · United States
1103
+15
🇺🇸 Hindustanis · United States
1071
+15
vs
🇨🇱 Portuguese · Chile
1115
-16
🇨🇱 Sicilians · Chile
1083
-15
🇮🇳 Hindustanis · India
1067
-14
🇧🇷 Franks · Brazil
1055
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 291 — — —
39 260 — — —
31 203 — — —
28 184 — — —
22 143 — — —
21 138 — — —
5 35 — — —
4 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 225 0 0 1,225 1,360
950 250 0 0 1,200 1,048
850 250 50 0 1,150 1,333
850 250 0 0 1,100 1,108
550 380 50 0 980 1,022
700 125 0 0 825 675
400 75 0 0 475 912
50 0 50 0 100 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.